Version 1.6.1


For the most part, this update makes things feel a lot better and fixes many game breaking issues. Internally, just about everything was rewritten, so there are probably bugs I fixed that didn't even make it onto the change log. Hopefully there are none left. I also went through and did extremely rigorous optimizations to everything I could think of. New effects by itsmedoggo and myself make things quite a bit more... exciting.

The next class is under way and most of the weapons are semi-implemented, but most of them lack sprites and sounds right now, so the release version does not include the class in the menu selection. I've sort of run a bit low on steam so I honestly don't know when they'll be completed.

Change log:

+ Added Chex Quest compatibility.
+ Added D2SPRFIX sprites.
+ Added DamNums definitions.
+ Added a "Hazard" damage type for the Reactive Armor.
+ Added a CVar to disable bobbing while firing weapons.
+ Added a HUD element for the Combat Rifle's grenade.
+ Added a new attribute, "Concentration," for Cyber-Mage.
+ Added a rainbow laser option.
+ Added a reload when empty option.
+ Added a ricochet volume option.
+ Added an alternate invulnerability palette.
+ Added bullet tracers to all bullet weapons.
+ Added decals to all weapons.
+ Added dynamic lights to many things.
+ Added info pages for armors.
+ Added more menu strings.
+ Added more pickup messages.
+ Added more ricochet sounds.
+ Added new Japanese fonts.
+ Added new SMG overheat effects.
+ Added new SMG reload sounds.
+ Added new and improved Heretic compatibility.
+ Added new blood effects.
+ Added new bullet puff effects.
+ Added new gun smoke effects.
+ Added new translations.
+ Added new weapon bobbing and swaying.
+ Added reload bobbing.
+ Added skip information to intermissions.
+ Added support for Western Patch and Combined Harms.
| Fixed Cyber-Mage's HUD text not being the right color.
| Fixed Marine's second secret message not actually having any text.
| Fixed Phantoms causing invalid sounds.
| Fixed Stamina regenerating health while paused.
| Fixed ammo run-out sounds being too quiet.
| Fixed an infinite recursion on the Items page.
| Fixed candles having a height on destruction.
| Fixed clipping issues on some resolutions.
| Fixed coloring of casing effects.
| Fixed crashes in multi-player.
| Fixed death exits breaking the inventory.
| Fixed death exits removing spells.
| Fixed dialogues not looking right in low resolutions.
| Fixed dynamic crosshair not being completely accurate.
| Fixed gun smoke not aligning when crouched.
| Fixed inconsistent damage types.
| Fixed intermission screens locking up.
| Fixed inventory being wiped on new map.
| Fixed magic selector showing up in dialogue.
| Fixed monster level-ups overflowing health.
| Fixed monsters gaining health exponentially.
| Fixed monsters hitting themselves giving them EXP.
| Fixed power-ups ticking down while in the menu.
| Fixed score-hit display being bad.
| Fixed some objects not freezing in certain cases.
| Fixed squished phantoms causing a crash.
| Fixed tech pillars not being shoot-through.
| Fixed the Vital Scanner being generally broken.
| Fixed the Zoom upgrade being broken.
| Fixed the log sometimes causing memory corruption.
| Fixed the monster tracker causing strange behaviour.
| Fixed zoom factor calculation.
| Made Dark Cannon attainable.
| Made Defense less strong.
| Made Makarov slightly less terrifying.
| Made Marine's knife work better.
| Made Phantoms absorb some of their replaced monster's health.
| Made all code CC0 Public Domain.
| Made all explosions respect 7777777 Mode.
| Made ammo pickups stay until ammo is depleted from them.
| Made barrier and adrenaline detection better.
| Made body hits more noticeable.
| Made extra-hard Mancubi stronger.
| Made extremely rare armors much stronger.
| Made item effect occlusion better.
| Made multi-player player indicators better.
| Made poison shells do damage based on Accuracy.
| Made powerups fade out on usage.
| Made some name tags more consistent with the Doom Bible.
| Made standard and improved armors resist bullets.
| Made the Combat Rifle stronger and hold more bullets.
| Made the Commander Keen actor less violent.
| Made the Delear sprite interpolate.
| Made the Matbea's firing animation better.
| Made the Particle Beam stronger.
| Made the Plasma Laser less horrifically strong.
| Made the Plasma Pistol better.
| Made the Plasma Pistol work with Auto Pistol.
| Made the Shotgun and Pistol jucier.
| Made the Spider Mastermind emit sparks sometimes.
| Made the Super Shotgun stronger.
| Made the pistol's sounds better.
| Made various weapons use the Electric damage type.
| Optimized code excessively.
- Removed ZDoom's air supply mechanic.
- Removed old SMG tracers.

Files

Lithium_1_6_1.pk3 54 MB
Jan 24, 2019

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