Version 1.6.1
For the most part, this update makes things feel a lot better and fixes many game breaking issues. Internally, just about everything was rewritten, so there are probably bugs I fixed that didn't even make it onto the change log. Hopefully there are none left. I also went through and did extremely rigorous optimizations to everything I could think of. New effects by itsmedoggo and myself make things quite a bit more... exciting.
The next class is under way and most of the weapons are semi-implemented, but most of them lack sprites and sounds right now, so the release version does not include the class in the menu selection. I've sort of run a bit low on steam so I honestly don't know when they'll be completed.
Change log:
+ Added Chex Quest compatibility. + Added D2SPRFIX sprites. + Added DamNums definitions. + Added a "Hazard" damage type for the Reactive Armor. + Added a CVar to disable bobbing while firing weapons. + Added a HUD element for the Combat Rifle's grenade. + Added a new attribute, "Concentration," for Cyber-Mage. + Added a rainbow laser option. + Added a reload when empty option. + Added a ricochet volume option. + Added an alternate invulnerability palette. + Added bullet tracers to all bullet weapons. + Added decals to all weapons. + Added dynamic lights to many things. + Added info pages for armors. + Added more menu strings. + Added more pickup messages. + Added more ricochet sounds. + Added new Japanese fonts. + Added new SMG overheat effects. + Added new SMG reload sounds. + Added new and improved Heretic compatibility. + Added new blood effects. + Added new bullet puff effects. + Added new gun smoke effects. + Added new translations. + Added new weapon bobbing and swaying. + Added reload bobbing. + Added skip information to intermissions. + Added support for Western Patch and Combined Harms. | Fixed Cyber-Mage's HUD text not being the right color. | Fixed Marine's second secret message not actually having any text. | Fixed Phantoms causing invalid sounds. | Fixed Stamina regenerating health while paused. | Fixed ammo run-out sounds being too quiet. | Fixed an infinite recursion on the Items page. | Fixed candles having a height on destruction. | Fixed clipping issues on some resolutions. | Fixed coloring of casing effects. | Fixed crashes in multi-player. | Fixed death exits breaking the inventory. | Fixed death exits removing spells. | Fixed dialogues not looking right in low resolutions. | Fixed dynamic crosshair not being completely accurate. | Fixed gun smoke not aligning when crouched. | Fixed inconsistent damage types. | Fixed intermission screens locking up. | Fixed inventory being wiped on new map. | Fixed magic selector showing up in dialogue. | Fixed monster level-ups overflowing health. | Fixed monsters gaining health exponentially. | Fixed monsters hitting themselves giving them EXP. | Fixed power-ups ticking down while in the menu. | Fixed score-hit display being bad. | Fixed some objects not freezing in certain cases. | Fixed squished phantoms causing a crash. | Fixed tech pillars not being shoot-through. | Fixed the Vital Scanner being generally broken. | Fixed the Zoom upgrade being broken. | Fixed the log sometimes causing memory corruption. | Fixed the monster tracker causing strange behaviour. | Fixed zoom factor calculation. | Made Dark Cannon attainable. | Made Defense less strong. | Made Makarov slightly less terrifying. | Made Marine's knife work better. | Made Phantoms absorb some of their replaced monster's health. | Made all code CC0 Public Domain. | Made all explosions respect 7777777 Mode. | Made ammo pickups stay until ammo is depleted from them. | Made barrier and adrenaline detection better. | Made body hits more noticeable. | Made extra-hard Mancubi stronger. | Made extremely rare armors much stronger. | Made item effect occlusion better. | Made multi-player player indicators better. | Made poison shells do damage based on Accuracy. | Made powerups fade out on usage. | Made some name tags more consistent with the Doom Bible. | Made standard and improved armors resist bullets. | Made the Combat Rifle stronger and hold more bullets. | Made the Commander Keen actor less violent. | Made the Delear sprite interpolate. | Made the Matbea's firing animation better. | Made the Particle Beam stronger. | Made the Plasma Laser less horrifically strong. | Made the Plasma Pistol better. | Made the Plasma Pistol work with Auto Pistol. | Made the Shotgun and Pistol jucier. | Made the Spider Mastermind emit sparks sometimes. | Made the Super Shotgun stronger. | Made the pistol's sounds better. | Made various weapons use the Electric damage type. | Optimized code excessively. - Removed ZDoom's air supply mechanic. - Removed old SMG tracers.
Files
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Lithium
A mod for GZDoom focusing on light RPG mechanics and a sci-fi story shrouded in the supernatural.
Status | In development |
Category | Game mod |
Author | Alison G. Wright |
Tags | Doom, mod |
Languages | English, Japanese |
Accessibility | Configurable controls |
More posts
- Version 1.7.0 BetaApr 17, 2022
- Version 1.6.3Mar 15, 2020
- Version 1.6.2Mar 01, 2020
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