Version 1.6.2
Lithium » Devlog
An unceremonious return to the chaos. This release is primarily bug fixing. Some unused things have been improved, however.
Change log:
+ Added Dark Lord, incomplete. + Added Informant, incomplete. + Added a lot of new translations for Japanese. + Added a setting to disable phantoms. + Added a setting to start with phantom rewards. + Added another info page for Cyber-Mage. + Added error handling to the dialogue compiler. + Added the DONKEY KONG theme. | Changed a lot of files to be better compressed, particularly images. | Changed all player attacks to have fixed damage and fixed spread patterns. | Changed some things to improve performance. | Changed the HUD layout slightly. | Changed the Unicode font renderer to use GZDoom's built-in one. | Changed the dialogue system to emulate a 6502 CPU. Don't ask. | Changed the revolver to be completely accurate. | Fixed Doom 1 not working. | Fixed GZDoom 3.7.2+ crashing on load. | Fixed a bunch of null pointer errors. | Fixed a lot of bugs. Probably all of them. | Fixed ammo pickups not actually giving you ammo. | Improved build system and tooling.
Files
Lithium_1_6_2.pk3 55 MB
Mar 01, 2020
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Lithium
A mod for GZDoom focusing on light RPG mechanics and a sci-fi story shrouded in the supernatural.
Status | In development |
Category | Game mod |
Author | Alison G. Wright |
Tags | Doom, mod |
Languages | English, Japanese |
Accessibility | Configurable controls |
More posts
- Version 1.7.0 BetaApr 17, 2022
- Version 1.6.3Mar 15, 2020
- Version 1.6.1Jan 24, 2019
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